by
Anonymous Coward
on 2019年05月29日 9時59分
(#3623187)
ICD11 6C5 Disorders due to addictive behaviours に分類されていますね。診断の方針は示されているようで。
WHOのICD11より(原文)
6C51 Gaming disorder
Description
Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by:
impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context);
increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and
continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning.
The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.
ゲーム障害の治療 (スコア:3, 参考になる)
いわゆる addiction,中毒,依存症 の一種になるのでしょうか。
自分では、それへの欲求求めるのを止められない状況とか。
どういう治療になるんだろう。
単純に断ゲーム(端末?)させたり、グループミーティングで反省会みたいなのをするのかな。
Re:ゲーム障害の治療 (スコア:1)
ICD11 6C5 Disorders due to addictive behaviours
に分類されていますね。診断の方針は示されているようで。
WHOのICD11より(原文)
6C51 Gaming disorder
Description
Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by:
impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context);
increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and
continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning.
The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.
Re: (スコア:0)
薬物療法じゃないですかね?
ヘビースモーカーへのニコチンパッチの様にドーパミンとかβ-エンドルフィン(工業合成できたっけ?)を投与する。
#ゲームの肥やしにするよりは、薬価の肥やしになっていただきましょう的な。
Re: (スコア:0)
> グループミーティングで反省会みたいなのをするのかな。
ゲーム中毒者同士が話し合うって、ソシャゲーのチャットルームで奴らが普段からやってることじゃね?w
Re: (スコア:0)
ルドヴィコ療法…
Re:ゲーム障害の治療 (スコア:1)
気持ち悪くなる薬を飲まされつつ強制的にゲーム画面を見せ続けられるんすかね。